Games Development / W2 - Individual Asset Creation

 2nd October 2025 - 9th October 2025 (Week 2 - Week 3)

Sin Jun Ming 0364638

Games Development / Bachelor of Design in Creative Media / Taylor's University

W2 - Individual Asset Creation



Instructions

W2 - Individual Asset Creation

Instruction:

​Based on your game idea, make some of your 3D game assets (model at least​ your main game character and an environment object). Then import this into​ ​Godot. Some lucky (hopefully you’ll just feel lucky by now) students will be​ ​selected to do a 10-minute sharing of their asset creation experience in W3. The​ asset may not end up in your Final Project, but will still contribute to your​ ​Continuous Assessment grade. Hence document the process in your blog.​ ​Submit the link to your blog post by 11:59PM midnight before W3 class.​

1. Ideation

For this week, I began the ideation process for my 3D asset creation in Blender for my game Mindshot. I decided to start by creating a pistol as my first model since it’s one of the key elements in the gameplay. To begin, I searched for pistol references on Google, looking at different angles, proportions, and design details to help me understand its structure.

Figure 1.1 Visual references

By gathering these references, I could visualize how my in-game weapon should look and ensure it matches the overall theme and style of Mindshot

Figure 1.2 Process in Blender

2. Process

I started the modeling process in Blender by first sketching out the handle of the pistol. I used the reference image I found earlier as a background image in Blender to guide the shape and proportions. By aligning the basic outline of the handle with the reference, I was able to ensure that the model looked realistic and well-proportioned.

Fig 2.1 Handle part of pistol done

After finishing the handle, I moved on to model the trigger.

Fig 2.2 Trigger part of pistol done

After completing the trigger, I proceeded to model the barrel of the pistol. Using the same reference image as a guide, I started with a cylinder mesh and adjusted its position and scale to match the proportions of the gun in the background. I then extruded the front and back faces to shape the barrel length and add more detail around the muzzle.

Fig 2.3 Barrel part of pistol done

Fig 2.4 3D view

Once the modeling was complete, I moved on to coloring the pistol using Texture Paint in Blender. In Texture Paint mode, I created a new texture and started painting directly on the pistol surface. I used different shades of grey and black to give the gun a realistic metallic look.

Fig 2.5 Texture Paint in Blender

To add on, I also created a 3D bullet to complement the pistol model. I started with a cylinder for the main body, then adjusted the proportions to form a realistic bullet shape. 


Fig 2.6 Process of creating 3D bullet

I used Texture Paint to color it, giving the tip a brass-gold tone and the body a darker metallic finish.

Fig 2.7 Colored 3D bullet

3. Importing into Godot

After finishing the modeling and texturing in Blender, I proceeded to import the pistol and bullet models into Godot.

Fig 3.1 3D Assets in Godot



Feedback



Reflection


Comments